SUVA OVERVIEW
Suva-3D is a real-time game engine for simulation, modeling, and interactive software titles. The Suva-3D engine is a turnkey solution for realtime rendering, scalable network architecture, physics modeling, and visual effects. Written entirely in C# and Managed DirectX, Suva-3D represents one the first managed game engines available for the .NET platform.
FEATURES
Suva 3D is a managed .NET game engine for software titles on the PC and next generation XBOX platform. Written entirely in C# and Managed DirectX, Suva represents one of the easiest game engines to use and extend.
Suva Core
DirectX 3D pipeline
Direct3D vector, matrix, and quaternion math
DirectInput keyboard, mouse, and joystick input
DirectSound sound effects and music
DirectPlay network connectivity
Scripting
Just-in-time (JIT) script compilation
Server-side scripting
In-game script editor
Tools
3DStudio Max plug-in
WYSIWYG 3DStudio Max integration
Complete source code for all tools
Networking
Dedicated Windows server
Optimized client/server code
Integrated voice-over-IP
Rendering Engine
Multi-pass texturing
Environment mapping
Vertex and per-pixel lighting
True spherical distance fogging
Vegetation
SpeedTreeRT Integration
130 species of tree and fauna
Wind animated branch and leaf movment
Bump-mapped and self-shadowing trees
Customizable via game scripting
Terrain Engine
6 DOF terrain renderer with ansiotropic texture mapping
Continuous and seamless brute force mesh rendering
Automatic terrain generation using Terragen
Mesh Engine
Keyframe animation
Vertex or per-pixel lighting
3DStudio Max plug-in
Objects may be instanced, placed and manipulated with scripting
Water Effects
Continuous large bodies of water
Environment map reflections, alpha transparency
Customizable via game scripting
Sound
Multi-channel SFX manager
3D Sound support: panning, volume, doppler, cones
Customizable via game scripting
Sprites
2D Sprite-based Window System supporting buttons, drag & drop, text boxes, and control containers.
2D Sprite overlays
Alpha channel transparency
Sprite animation
Customizable via game scripting
Shaders
Pluggable shader integration
FX Composer integration
2.0 pixel shader support
2.0 vertex shader support
REQUIREMENTS
Compiler and Libraries
Visual Studio .NET 2003
Managed DirectX 9.0C
System
WindowsXP, WindowsME or Windows 2000
1 GHz Pentium III or equivalent
128 MB of RAM
32MB 3D video card with DirectX 9.0 support
DirectX compatible 16-bit sound card
ENGINE INFORMATION
Source
Engine is 100% Managed C#/.NET
58,600 lines of code
Documented, easy to read source
Compiles in three seconds*
Performance*
200+ FPS with GeForce 6800 using Shader 2.0
CPU Utilization less than 30%
Memory footprint less than 75MB
Ready to play in 10 seconds
* 2GHz Pentium IV, 256 MB RAM, GeForce 6800 128MB.