Sandor Korozsi’s linkblog

  .NET Framework, C#, Smartphone, Pocket PC, Managed DirectX, Game development
Game developmentJune 11, 2007 22:51

Video Game Forum about game development related stuffs. (wiki)

DirectX, Link, Game developmentJune 5, 2007 16:37

"It has always been a little painful creating 3D animation using Microsoft DirectX… until now.   True Vision 3D has created a nice wrapper around DirectX 9 to simplify the task of doing animation and game development in .NET.  With this well defined game engine, you can get going creating moving objects right away.  This article is based on a tutorial written by the author Fatima Ahmed describing how to use True Vision to create a furnished room."

Link

 

DirectX, Link, Game development 16:36

http://www.developer.com/net/csharp/article.php/10918_3582636_1

 

DirectX, Development, Link, Game developmentDecember 1, 2006 21:47

The ZBuffer : Managed DirectX Kickstart updated source

Development, Game developmentSeptember 29, 2006 15:34

The FlatRedBall name is most commonly associated with the FlatRedBall Engine; however, FlatRedBall does not only create and distribute a game engine, but also a collection of original video games. Although there are two sides to FlatRedBall, each is closely related to the other.

FlatRedBall: Technology for Gamers and Game Makers

Smartphone, DirectX, Development, Game developmentSeptember 18, 2006 9:29

“Summary: Learn how to develop graphics with DirectX in games for Windows Mobile 5.0 powered devices, and learn the differences between the Windows Mobile 5.0 implementation of Direct3D and DirectDraw versus their desktop computer counterparts.”

Graphics with DirectX in Windows Mobile 5.0 Games

DirectX, Link, Game developmentFebruary 13, 2006 9:27

Fatima Ahmed wrote this detailed article at codeguru about “Creating an Interactive 3D World in C#.NET“.

Link, Game development 9:22

List of game engines, collection of articles on game development.
DevMaster.net

Link, Game development, Pocket PCJanuary 12, 2006 9:47
“OpenGL is a standard in computer graphics and now available as a library for Pocket PC - so that developers can develop sophisticated graphics applications for Pocket PC even easier…

OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including handheld devices, appliances and vehicles. It is a well-defined subset of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes Common and Common-Lite profiles for floating-point and fixed-point systems and the specification for portably binding to native windowing systems”

OpenGL ES 1.1 SDK

DirectX, Development, Link, Game developmentAugust 31, 2005 5:41

SUVA OVERVIEW

Suva-3D is a real-time game engine for simulation, modeling, and interactive software titles. The Suva-3D engine is a turnkey solution for realtime rendering, scalable network architecture, physics modeling, and visual effects. Written entirely in C# and Managed DirectX, Suva-3D represents one the first managed game engines available for the .NET platform.

FEATURES

Suva 3D is a managed .NET game engine for software titles on the PC and next generation XBOX platform. Written entirely in C# and Managed DirectX, Suva represents one of the easiest game engines to use and extend.

Suva Core

DirectX 3D pipeline
Direct3D vector, matrix, and quaternion math
DirectInput keyboard, mouse, and joystick input
DirectSound sound effects and music
DirectPlay network connectivity

Scripting

Just-in-time (JIT) script compilation
Server-side scripting
In-game script editor

Tools

3DStudio Max plug-in
WYSIWYG 3DStudio Max integration
Complete source code for all tools

Networking
Dedicated Windows server
Optimized client/server code
Integrated voice-over-IP

Rendering Engine

Multi-pass texturing
Environment mapping
Vertex and per-pixel lighting
True spherical distance fogging

Vegetation

SpeedTreeRT Integration
130 species of tree and fauna
Wind animated branch and leaf movment
Bump-mapped and self-shadowing trees
Customizable via game scripting

Terrain Engine

6 DOF terrain renderer with ansiotropic texture mapping
Continuous and seamless brute force mesh rendering
Automatic terrain generation using Terragen

Mesh Engine

Keyframe animation
Vertex or per-pixel lighting
3DStudio Max plug-in
Objects may be instanced, placed and manipulated with scripting

Water Effects

Continuous large bodies of water
Environment map reflections, alpha transparency
Customizable via game scripting

Sound

Multi-channel SFX manager
3D Sound support: panning, volume, doppler, cones
Customizable via game scripting

Sprites

2D Sprite-based Window System supporting buttons, drag & drop, text boxes, and control containers.
2D Sprite overlays
Alpha channel transparency
Sprite animation
Customizable via game scripting

Shaders

Pluggable shader integration
FX Composer integration
2.0 pixel shader support
2.0 vertex shader support

REQUIREMENTS

Compiler and Libraries

Visual Studio .NET 2003
Managed DirectX 9.0C

System

WindowsXP, WindowsME or Windows 2000
1 GHz Pentium III or equivalent
128 MB of RAM
32MB 3D video card with DirectX 9.0 support
DirectX compatible 16-bit sound card

ENGINE INFORMATION

Source

Engine is 100% Managed C#/.NET
58,600 lines of code
Documented, easy to read source
Compiles in three seconds*

Performance*

200+ FPS with GeForce 6800 using Shader 2.0
CPU Utilization less than 30%
Memory footprint less than 75MB
Ready to play in 10 seconds

* 2GHz Pentium IV, 256 MB RAM, GeForce 6800 128MB.

More details: Suva Interactive